I had a couple of people ask me if I would send them some info about how to do these games, which is why I am writing this post. We had to limit it to 24 people per session, and when we showed up half an hour before the session to set up, we saw that there were already 24 kids (and apparently they had been there for some time), and they were turning other kids away to keep their spot in line. The Breakout game we did at GJCL Convention was a hit (I think). I’m not sure at this moment how you would let the kids know what order to put the letters in, but you could always have them do trial and error.Īrmored Penguin also lets you create info-gap crosswords, where Student A has one half of the crossword and Student B has the other half, so it could be fun to give them one half of the crossword early in the game and the other half later in the game. You could circle certain boxes on the puzzle and somehow have these represent a password or lock solution.This can lead them to a password-protected document or website or it could open a word lock – just make sure that you have the correct letters on the word lock to make this work. They will think they should just add the numbers up, but they are really looking for the letters that appear in the box of that number. Students find a clue that says something like 1,6,13,16.Figure out how you are going to use the puzzle to lead to a clue.Is it your very first clue? Is it inside a 3-digit lockbox or another box that students have to open? If you can create digital crosswords, do students scan a QR code to get there? Figure out where in the game the puzzle will appear.Here’s a link to the one I just made that inspired me to make this post. Make a crossword puzzle, either by hand or using a site like Armored Penguin.I am always looking for new clues for Breakout Edu, and as I was making a vocabulary crossword for one of my classes, I had an idea about using these activities in a Breakout game. And you actually already have some engineering skills, whether you know it or not.I am 200% sure someone else has already come up with this idea, but I wanted to write it down before I forgot, and it might help someone else. Not a scientist or engineer? That's okay! You're going to learn everything you need to know while preparing for and conducting these lessons. Your students will apply their creativity and science and math knowledge to explore the Red Planet. Over the course of these lessons, you and your students will learn about and plan a mission to Mars. The student version can be found at the link directly below the lesson info.Įver wanted to take your students on an exciting journey? What if you could take that journey from the comfort of the classroom or out-of-school learning environment? Welcome to Mission to Mars! Some lessons are also available as independent projects for students.Most lessons are best completed by pairs or teams of students.They can be completed in whole or part, and in any sequence. The lessons and activities below are organized in each section by grade level.The unit takes students through seven stages, including learning about the planet, planning the mission, designing the spacecraft, launching, landing, surface operations, and sample handling. OverviewIn this standards-aligned unit, students learn about Mars, design a mission to explore the planet, build and test model spacecraft and components, and engage in scientific exploration. Take part in the exploration of Mars and bring students along for the ride with NASA's Perseverance rover.
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